![]() ![]() Y, Y, Y, Y, X: Linkle pulls out a Cucco and hands on to it while it lifts her into the air, allowing her to do an upwards backflip kick to launch enemies upwards. Players can continue the combo with her aerial follow-up, or just dive back to the ground, or both. Y, Y, Y, X: Linkle does a spinning kick while rising into the air. Y, Y, X: Linkle does a flying forward kick while charging forwards, leading with her left leg. Players can choose to perform the additional 3 follow-ups in the air, or skip straight to the dive kick. Pressing X in the air will have Linkle dive to the ground with a forceful kick. Once in the air, players can continue this combo by inputting Y up to 3 more times, producing 3 additional kicks in midair. Y, X: Linkle pulls out a Cucco and grabs onto it while it lifts her into the air, allowing her to perform an upwards backflip kick, which launches enemies upwards. If the knee bash connects with an enemy officer or named enemy, she will backflip into the air and come down with a diving kick, dealing great damage. X: Linkle stomps her feet on the ground rapidly as if jogging in place, then charges forward with a running knee bash. She can either take her hood off, or put it on. Linkle is the only playable character to have a taunt that allows her to toggle between different appearances. She then does an uppercut kick to launch the target away. Weak Point Smash: Linkle's crossbows charge up with red and green energy at their tips, then fires several shots at the enemy. Focus Spirit Finisher: Linkle spins on one of her crossbows, then spin kicks rapidly until she causes a fiery explosion. Focus Spirit + A: Linkle fires a large bomb into the air, then kicks it to make it go off. A: Linkle fires her arrows forward, then at her two sides, then fires a crouching shot in front of her, fires arrows while spinning, then detonates an explosion. Y, Y, Y, Y, Y, Y, Y: Linkle fires arrows both in front and behind her, fires more shots at enemies behind her, turns around and fires straight ahead, spins around and fires shots all around her, flips forward while firing more arrows, then fires two bombs straight ahead of her. Y, Y, Y, Y, Y, X: Linkle runs forward while shooting arrows and bombs, then jumps and does a spinning fire kick. ![]() Y, Y, Y, Y, X: Linkle launches bombs in four directions around her. Y, Y, Y, X: Linkle jumps into the air and comes down with a sliding kick. Y, Y, X: Linkle does a fiery spin kick while moving forward. Y, X: Linkle does a flip kick while jumping, then fires arrows below her, then around herself while airborne, then fires a bomb in front of her after she lands. If the meter is empty, she will either strike a pose while singing the treasure chest fanfare and remove her hood, or she will look at her compass and put her hood back on. The player can control her movements with the control stick. ![]() X: When Linkle has any arrow meter, she will go into a stance similar to the archery system from earlier Warriors titles, and moves around while shooting arrows in rapid-fire straight in front of her, until her meter depletes. these clothes are really important to me. "Who are you? And WHAT are you wearing? Have you no sense of style?! Ugh!".While she can be naive and over-enthusiastic, she would never turn a blind eye to someone in trouble. Linkle has never-ending optimism and is altruistic. He expressed excitement for her debut, adding that he liked writing for her more than he did Lana. Linkle's finished development aims to please her fans.įormer Nintendo localizer Chris Pranger stated on his Twitter that Linkle was the last character he wrote for before leaving Nintendo. When re-pitched to Aonuma with a revised backstory, he approved her. Despite being incomplete at the time, she was one of the popularly requested characters in the open call for playable candidates posted onto the game's Twitter. After the game's release, sketches of her concept were included in the boxed editions' visual databook and she escalated into popularity within a portion of the Zelda fandom. She was originally conceived to be Link's younger sister, but the idea was scrapped due to Eiji Aonuma not wanting her inclusion to conflict with Wind Waker Link's sister Aryll. Her concept was made during the development of Hyrule Warriors. She takes the wrong path leading to the castle and has her own adventure while she is lost.Ĭharacter Information Development When she hears that Hyrule Castle is in danger, she believes her destiny is calling and departs. She cherishes her compass pendant, a family treasure given to her by her grandmother. Believing that she is the reincarnation of The Hero, Linkle makes a tunic based on the Hero of Legend for herself. Her grandmother told her stories of the Hero of Legend and how they are always reincarnated in dire times. Linkle has lived a normal life in a small Cucco raising village. ![]()
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